The Zack Fair Card Proves That Magic: The Gathering's Universes Beyond Can Tell Emotional Narratives.
A major aspect of the allure within the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* comes from the fashion so many cards tell well-known stories. Consider Tidus, Blitzball Star, which offers a snapshot of the hero at the very start of *Final Fantasy 10*: a wildly famous professional athlete whose secret weapon is a unique shot that takes a defender aside. The card's mechanics reflect this perfectly. This type of narrative is widespread across the complete Final Fantasy offering, and not all joyful stories. Some serve as somber reminders of tragedies fans continue to reflect on to this day.
"Emotional stories are a key part of the Final Fantasy legacy," noted a principal designer involved with the set. "We built some broad guidelines, but ultimately, it was primarily on a individual level."
While the Zack Fair card is not a top-tier card, it is one of the collection's most elegant examples of narrative design by way of rules. It artfully reflects one of *Final Fantasy 7*'s most crucial cinematic moments with great effect, all while capitalizing on some of the expansion's key gameplay elements. And while it steers clear of spoiling anything, those familiar with the tale will immediately grasp the significance behind it.
The Mechanics: Story Through Gameplay
At a cost of one mana of white (the color of protagonists) in this collection, Zack Fair is a base power and toughness of 0/1 but arrives with a +1/+1 marker. For the cost of one colorless mana, you can sacrifice the card to give another unit you control indestructible and move all of Zack’s counters, as well as an gear, onto that target creature.
This card portrays a moment FF fans are extremely remember, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. And yet it hits powerfully here, expressed solely through gameplay mechanics. Zack gives his life to save Cloud, who then inherits the Buster Sword as his own.
The Context of the Scene
Some necessary backstory, and consider this your *FF7* warning: Prior to the primary events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. Following years of experimentation, the friends break free. Throughout this period, Cloud is delirious, but Zack makes sure to protect his comrade. They eventually reach the outskirts outside Midgar before Zack is fatally wounded by Shinra soldiers. Abandoned, Cloud in that moment claims Zack’s Buster Sword and takes on the role of a first-class SOLDIER, leading directly into the start of *FF7*.
Playing Out the Moment on the Tabletop
In a game, the rules in essence let you relive this iconic scene. The Buster Sword appears as a strong piece of armament in the set that costs three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can transform Zack into a formidable 4/6 with the Buster Sword equipped.
The Cloud Strife card also has deliberate synergy with the Buster Sword, letting you to look through your library for an weapon card. Together, these pieces play out like this: You summon Zack, and he receives the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you cast and attach it to Zack.
Because of the design Zack’s key mechanic is worded, you can technically use it when blocking, meaning you can “block” an assault and trigger it to cancel out the attack completely. This allows you to make this play at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, each time he strikes a player, lets you gain card advantage and cast two cards without paying their mana cost. This is just the kind of moment alluded to when discussing “narrative impact” — not revealing the scene, but letting the mechanics make you remember.
Beyond the Main Interaction
But the thematic here is incredibly rich, and it reaches beyond just this combo. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which also becomes a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER treatment he underwent, which included modification with Jenova cells. It's a small nod, but one that implicitly links the entire SOLDIER program to the +1/+1 counter ecosystem in the set.
Zack’s card avoids showing his demise, or Cloud’s breakdown, or the rain-soaked location where it happens. It isn't necessary. *Magic* allows you to reenact the passing for yourself. You choose the ultimate play. You transfer the weapon on. And for a brief second, while enjoying a card battle, you recall why *Final Fantasy 7* remains the most influential game in the series to date.